Sonic the Hedgehog Pocket Adventure | |
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European cover |
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Developer(s) | Dimps, Sonic Team (Co-Developer) |
Publisher(s) | SNK, Sega (Co-Publisher) |
Designer(s) | Yuji Naka (Supervisor/Producer) Hiroshi Matsumoto (Producer) Takeshi Nishiyama (Executive Producer) |
Platform(s) | Neo Geo Pocket Color |
Release date(s) |
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Genre(s) | Platformer |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: E |
Media/distribution | 16-Megabit Cartridge |
Sonic the Hedgehog Pocket Adventure is a video game in the Sonic the Hedgehog series. It was released in 1999 for the Neo Geo Pocket Color handheld game console. The game is similar in level design and gameplay to Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis but includes a few features from the original Sonic the Hedgehog, as well as special features such as puzzles and multiplayer options. It was the second Sonic game to be released for a non-Sega console (the first was Sonic Jam for the Game.com). It was also the last game to feature Sonic as the only playable character until the release of Sonic and the Secret Rings in 2007.
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In addition to the single player mode, Sonic the Hedgehog Pocket Adventure allows multiplayer gaming for two players. In order to compete, both players are required to have a Neo Geo Pocket Color and a copy of the game, and one link cable. The multiplayer component is entitled 'Duel Mode' and features two modes of play; Sonic Rush and Get the Rings. 'Sonic Rush' has players competing to be the first to finish a zone and the objective of 'Get the Rings' is to collect the specified amount of rings before your rival. Player 1 is always Sonic, while player 2 is Tails. Incidentally, Sonic Rush is also the title of Sonic's first outing on the Nintendo DS.
The music in Sonic the Hedgehog Pocket Adventure is largely taken from Sonic the Hedgehog 3 and Sonic & Knuckles, with one track from Sonic Jam.
Tails is playable in the single player mode as a result of a glitch in some emulators causing debug to occur.
This game is also one of the only two games to mix the current Sonic style with the classic one. For example, the in-game sprites very much look like it would be pre-Sonic Adventure, but close-up graphics show a closer resemblance to the post-Sonic Adventure style. Robotnik himself wears his original red shirt and yellow cape for most of the game, but wears his newer outfit in his base, at the finale of the game. The levels are also the first showing of modern designs with classic-style environments.
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